AnyTale Development Log

Follow the creation and development process of our role-playing platform. Learn about new features, improvements, and future plans.

About the Development Log

Welcome to the AnyTale development log! Here we share the creation process of our role-playing game platform, discussing technical solutions, challenges, and achievements.

We believe in transparent development and want the community to follow the project's evolution. This page will be regularly updated as AnyTale progresses.

May 15, 2025

Language and Location System

New

Implemented one of AnyTale's key features — the in-game language system. Characters can now know different languages (Common, Elvish, Dwarvish, etc.), and messages will be displayed to players based on their characters' knowledge.

Also added a location system, allowing GMs to create different scenes and move players between them. Each location has its own chat, enabling multiple storylines simultaneously.

Language system demonstration
April 18, 2025

AnyTale Development Start

Planning

Today marks the official start of AnyTale development! After several months of planning and design, we've finally begun coding.

The core concept of our platform is a new approach to data storage. Almost all campaign data will be stored locally by the game master, with the server only used for coordinating connections between participants. This will:

  • Reduce server load and consequently make the service more affordable
  • Give GMs full control over their campaign data
  • Minimize the risk of data loss due to service issues

There's a lot of work ahead, but we're full of enthusiasm! Stay tuned for updates.

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