Beyond chat
Keep scenes, posts, whispers, rolls,
and table context together instead of
losing them in one endless channel.
Your Adventure Begins
A home for scenes, characters, worlds,
and stories with your friends.
Most online campaigns are split between chat apps,
map tools, notes, character sheets, and private
documents. AnyTale is being built as one home for
the whole table: the scene, the party, the world,
and the story around it.
Keep scenes, posts, whispers, rolls,
and table context together instead of
losing them in one endless channel.
Use maps when they matter, but
keep the campaign centered on
characters, scenes, and story
decisions.
Connect lore, worldbuilding, recaps,
and session prep to the campaign
where players actually use them.
Scenes, characters, dice, lore, whispers, and GM tools
come together in one focused space for text-first
online roleplay. You can also run AnyTale as a
narrative VTT when your table needs more structure.
Keep posts, actions, rolls, and
session history readable.
Play systemless, build your own
custom system, or use the
AnyTale System.
Characters, whispers, GM tools,
and scene details stay close
to the moment of play.
From ancient courts to anime academies, distant colonies,
modern drama, and original settings — AnyTale gives
your group a place to make the world yours.
Discord, docs, maps, and notes can carry
a campaign for a while. AnyTale gives
scenes, characters, worlds, and story
a shared home.
Great for chat,
easy to lose
scenes.
Great for notes,
not built for
live play.
Great for maps,
often heavier than
story-first RP needs.
Scenes, characters,
worlds, and campaign
context in one place.
AnyTale is in beta, ambitious, and still growing.
If you believe in the project, any support
helps us build faster.
Direct contributions help us improve the platform.
A subscription also supports the future of AnyTale.
Send feedback, report bugs, share ideas, and invite friends.
Money helps. Feedback helps. Friends help.
Every step moves the project forward.
A few answers about AnyTale, beta access,
systems, maps, and how the platform is being built.
AnyTale is an online roleplaying platform for scenes, characters, worlds, dice rolls, campaign context, and long-form text roleplay. It is built as a story-first home for live sessions and play-by-post campaigns.
If you use Role Gate for asynchronous text roleplay, AnyTale covers the same scene-first need while adding campaign rooms, characters, lore, GM tools, and worldbuilding around the scene.
AnyTale can be a Roll20 alternative for groups that want less map-first setup and more narrative play. Use maps when needed, but keep chat, scenes, character sheets, rolls, and campaign notes in one story-first space.
Foundry VTT is a powerful self-hosted virtual tabletop. AnyTale is closer to a story-first roleplaying platform: lighter to run, focused on text scenes, campaign context, flexible systems, and GM workflow instead of heavy module setup.
AnyTale includes VTT-style tools for online tabletop roleplaying, but it is not trying to be only a battlemap simulator. It is a story-first scene platform with dice rolls, character sheets, maps when needed, and campaign management.
Yes. AnyTale is built for play-by-post, asynchronous text roleplay, and live RP chat. Players can write scenes over time, catch up on story history, and keep character context close to every post.
Yes. AnyTale is built for homebrew worlds, systemless roleplay, custom systems, and the AnyTale System. If your table wants rules inspired by another game, you can model that through your own custom system rather than relying on official built-in support.
AnyTale is designed to reduce the Discord plus docs plus map tool plus notes problem. It brings scenes, messages, lore, characters, dice, media, GM notes, and campaign context into one online roleplaying platform.
AnyTale works as a campaign manager and roleplay space. Game Masters get campaign rooms, NPC and character management, world lore, scene tools, dice rolls, announcements, media sharing, and GM controls. Players get readable scenes, character context, avatars, posts, rolls, and a place to follow the story.
Build scenes, characters, worlds, and long-form roleplay
in one story-first campaign space.